When Better Isn’t Necessarily Better

After writing about “luck manipulation” in tool-assisted speed runs, I got to thinking about the subject of pseudo-random number generation. This is a topic that comes up, briefly yet inevitably, on every game engine project in existence, and I think it’s a good example of a situation where implementation choices are not always as cut …

EA Buys Bioware and Pandemic

The story is here. Since I’ve worked pretty extensively with Bioware‘s stuff before (for Neverwinter Nights 2), I feel somehow obligated to react to this…heh. This is an interesting acquisition, and while I’m not any sort of expert in corporate finance, I do not think that this is necessarily a good move for EA. Why? …