Visual Studio 2008 RTM install

I finally got around to installing the release version of Visual Studio 2008 on my machine. Fortunately, I checked around to see if there was anything special that I needed to do when uninstalling the beta, and found this article listing the recommended series of steps to uninstall the beta. I seem to remember there …

Even When You Wrote the Operating System, You Still Have to Work Around Other Peoples’ Bugs

For all the grief that Microsoft has taken in the past about the bugginess (real or imagined) of Windows, they have definitely put in a huge amount of effort to try and erase that perception. Readers of Raymond Chen’s excellent The Old New Thing blog will no doubt be familiar with the many tales regarding …

Watching Movies With Film Majors

Having constructed the Potemkin villages that are game environments, game developers just don’t see games the same way that the general public sees them. Every game developer I know has, at some point (and usually, often) sat around with co-workers, playing the latest and greatest game and critically ripping it apart for problems that are …

XNA Game Studio 2.0 Beta is out

It can be found here. The biggest new features include integration with all SKUs of Visual Studio 2005, and support for Live on both Windows and the 360. The Visual Studio integration is huge, in my opinion, if only because it enables source control and add-in support for developers. I guess now you’re also able …

When Better Isn’t Necessarily Better

After writing about “luck manipulation” in tool-assisted speed runs, I got to thinking about the subject of pseudo-random number generation. This is a topic that comes up, briefly yet inevitably, on every game engine project in existence, and I think it’s a good example of a situation where implementation choices are not always as cut …