I’m pretty sure this will be one of a million “stories about Apple” that will be going up tonight, prompted by the death today of one of its founders, Steve Jobs. Like many of my peers, the Apple IIe was one of the first computers I ever used, and one that I spent a huge [...]
Entries Tagged as 'Games'
My Reflections on Apple
October 5th, 2011 · No Comments
Memory Card Bugs (and a note about static analysis)
August 7th, 2011 · No Comments
I was watching John Carmack’s QuakeCon 2011 keynote, and he mentioned that Rage was currently in the stage where they are creating cert builds, and just fixing bugs like (paraphrased) “getting a multiplayer invite and pulling your memory card out.” Memory card bugs are one of those things that tend to be a big annoyance [...]
Tags: Development · Games
Fallout: New Vegas has gone gold
October 1st, 2010 · No Comments
Here’s the official announcement on the Bethesda blog, along with pictures of an awesome Fallout: New Vegas themed cake that one of the designers at Obsidian got for his birthday. I pitched in for a couple of months prior to certification to help get it ready for ship. I hope everyone enjoys playing it once [...]
Tags: Development · Games
The Xbox (1) Live Shutdown and Secret Weapons Over Normandy
April 11th, 2010 · No Comments
A few months ago, Microsoft announced that it would be shutting down the Xbox Live service for the original Xbox on April 15, 2010. I haven’t played an Xbox 1 Live game in years, but this news still makes me a little wistful, because for the first time something that I’ve worked on will essentially [...]
Tags: Games
Thoughts on Dragon Age
March 29th, 2010 · No Comments
I’ve been meaning to write this up for awhile, since I beat the game a month or two ago, but only just now got around to it. I quite enjoyed the first 10 or 15 hours, tolerated the next 35 or so, and then slogged through the last 20. I would say that once the [...]
Tags: Games
HAWX and Control Schemes
March 17th, 2009 · No Comments
I played the demo for Tom Clancy’s HAWX recently, and was pretty disappointed in it. I found the plane to be quite difficult to control (for no good reason), and the “action camera” mode is extremely disorienting. You are forced to use the “action camera” for part of the tutorial, and it’s quite maddening — [...]
Tags: Games · Uncategorized
Rez
January 31st, 2009 · No Comments
My first brush with Rez in person was at some “games = art” presentation at the Yerba Buena Center for the Arts a few years back. (Of course, I had already seen “that article” about it, too, but I wasn’t going to dismiss the game as a gimmick since it had received such widespread acclaim.) [...]
Tags: Games
“Games” Versus “Experiences”
November 21st, 2008 · No Comments
My wife completed The Legend of Zelda: Twilight Princess the other day, after starting it several months ago, and playing in sporadic but lengthy bursts (the kind that you tend to indulge in only on the weekends, and which usually leave you feeling guilty about “wasting timeâ€). I was a spectator for a small, but [...]
Tags: Games
The Backlog: Dragon Quest Heroes: Rocket Slime
October 13th, 2008 · No Comments
I did some air travel a few weeks ago, and had a chance to play and finish Dragon Quest Heroes: Rocket Slime. It’s a fairly easy action RPG with some interesting features, and a very good localization, which makes the charming humor in the game seem, well, charming, as opposed to bizarre. Gameplay is split [...]
Tags: Games
Braid
August 16th, 2008 · No Comments
Braid is a very good game that overcomes some ham-fisted writing and overly ambitious themes. I won’t really dwell on talking about the game in this post other than to say that I recommend it, and that there are some mild spoilers in the remainder of this post. I saw a post by the author [...]
Tags: Development · Games