Erik Novales

Game and Software Development, plus other stuff

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Entries Tagged as 'Development'

Cats and Dogs

March 5th, 2008 · 4 Comments

By way of this Coding Horror article discussing recent CAPTCHA breaks in Yahoo, Hotmail, and Google, I stumbled across the Asirra (Animal Species Image Recognition for Restricting Access) project at Microsoft Research. It’s a CAPTCHA system that uses pictures of cats and dogs, taken from Petfinder, to filter out bots from real people. I decided [...]

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Tags: Development

When No Idea Was Crazy

February 12th, 2008 · No Comments

While I was cleaning out and throwing away some old junk, I came across some old promotional stuff for iSmell scent technology which I guess I picked up at the 2000 GDC. I saved it for humor value. The company (Digiscents) met its demise in June 2001, to no one’s surprise. I thought I picked [...]

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Tags: Computing · Development · Games

Apollo Justice

January 16th, 2008 · No Comments

I saw on Rock Paper Shotgun that Capcom has released a free Flash demo of the upcoming Apollo Justice: Ace Attorney game. As someone who recently played Phoenix Wright: Justice for All (my introduction to the series — I haven’t yet played the other two installments), I find this demo interesting for a few reasons: [...]

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Tags: Development · Games

OpenWrt

January 11th, 2008 · No Comments

So I decided, on something of a whim, to replace the firmware in my trusty Buffalo WBR2-G54 router with OpenWrt, a modular Linux distribution for embedded devices. (I actually used the X-Wrt packages, which have a better web interface for configuration but are based on OpenWrt.) The WBR2-G54 is based on the Broadcom 4712 platform, [...]

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Tags: Development

Visual Studio 2008 RTM install

January 7th, 2008 · No Comments

I finally got around to installing the release version of Visual Studio 2008 on my machine. Fortunately, I checked around to see if there was anything special that I needed to do when uninstalling the beta, and found this article listing the recommended series of steps to uninstall the beta. I seem to remember there [...]

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Tags: Development

Code Size is the Enemy?

December 25th, 2007 · 2 Comments

“Size is the Enemy” is a Jeff Atwood (Coding Horror) article that has made the rounds lately. It’s a response to a rambling rant by Steve Yegge about how large code bases are unwieldy, and how language choice affects the viability of software projects beyond a certain size. Early on, Jeff calls out a quote [...]

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Tags: Development · Games

Even When You Wrote the Operating System, You Still Have to Work Around Other Peoples’ Bugs

December 20th, 2007 · 1 Comment

For all the grief that Microsoft has taken in the past about the bugginess (real or imagined) of Windows, they have definitely put in a huge amount of effort to try and erase that perception. Readers of Raymond Chen’s excellent The Old New Thing blog will no doubt be familiar with the many tales regarding [...]

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Tags: Development

Fixed: Size of the Moon

December 18th, 2007 · 2 Comments

The gaming blog Rock, Paper, Shotgun recently ran an article mentioning the next project of the developers of the 2005 PC game Boiling Point. That upcoming game, however, is not the real focus of the article (nor of this one). There’s a bit of pointing and snickering at part of a bug fix list for [...]

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Tags: Development · Games

Revision Control

November 30th, 2007 · No Comments

Having recently started to get more serious about development at home, I decided to install a couple of different revision control programs and give them a whirl. First, I installed Perforce. Perforce is a commercial version control system, but it’s free to use for up to 2 users and 5 client workspaces. I was already [...]

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Tags: Development

Watching Movies With Film Majors

November 26th, 2007 · No Comments

Having constructed the Potemkin villages that are game environments, game developers just don’t see games the same way that the general public sees them. Every game developer I know has, at some point (and usually, often) sat around with co-workers, playing the latest and greatest game and critically ripping it apart for problems that are [...]

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Tags: Development · Games